![]() Superficially, Zenonia plays a lot like Legend of Zelda: A Link to the Past-you walk around a landscape from on overhead perspective, whacking enemies with your weapon. Zenonia's story is woven around a solid core of exploration, item collection, and combat. These affect your selection of quests throughout the course of the game, which adds replay value as well. The game is peppered with moral choices that steer Regret toward light or dark sides. You also have some control over where the story goes. They seem aware of how goofy some of the plot twists are and occasionally even joke about being stuck in a game, which means that unlike other RPGs, Zenonia avoids the trap of taking itself too seriously. The characters banter and swear at each other. There's a lot of dialogue in this game, to be sure, but it doesn't feel like a chore to read it. It's stuff you may have seen in other games, but it's artfully written and there's a nice touch of humor behind it. The countryside's infested with monsters the magic seals that keep chaos at bay are weakening and Regret isn't even sure who he is, let alone if he's fighting for the forces of light or dark. Without spoiling anything, Zenonia's story visits many classic RPG themes. ![]() And the game's mysterious young hero, Regret, is stuck in the middle. The forces of light, led by the Holy Knights, are locked in conflict with the dark side, represented by the Dragon Clan. This game blows the iPhone's other action role-playing games away with obsessively detailed gameplay and a monumentally huge gameworld that will keep many exploring for weeks on end.Īll is not well in the land of Zenonia. ![]() ![]() Though it isn't perfect, Zenonia knows its audience and treats it to an adventure of epic proportions. ![]()
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